At TennoCon 2025, a fascinating glimpse into Soulframe’s evolving universe was unveiled, highlighting its unique storytelling approach. One standout element is the introduction of a new story arc known as the Waste Bear Fable, which features a formidable creature called CerBearUs—a ferocious yet endearing beast that adds a playful twist to familiar mythological enemies like Cerberus. This narrative centers around a special seed and Bromius, a gentle forest guardian trying to protect his home from the spreading rot that threatens to destroy everything.
The developers emphasized themes of renewal, healing, and the bond with nature, reflected vividly through Bromius’s character—a large, cuddly teddy bear caught in a struggle to preserve his forest. When the rot begins to taint the land, an envoy intervenes to restore balance, saving Bromius and allowing the forest to flourish once more. This story is just a piece of the larger puzzle; players will soon experience it firsthand by guiding their own characters through the fable’s challenges.
One of the most captivating moments involves a creative rescue method—since Bromius swallows the seed, a small, hybrid creature called a farted Floppit, part bird and part rat poppit, embarks on a daring mission. It flies directly into Bromius’s stomach to retrieve the seed and then escapes through the bear’s digestive tract, culminating in a humorous yet intense scene when the Floppit finally breaks free. This inventive approach to storytelling and gameplay underscores Soulframe’s commitment to delivering fresh, memorable experiences.
Despite the brief demo, the developers assured fans that the full story will be much more extensive. Community director Sarah Asselin highlighted that the demo was just a glimpse into a much deeper narrative, promising a richer lore experience woven throughout the game’s world. Creative director Geoff Crookes and CEO Steve Sinclair confirmed ongoing efforts to enhance gameplay systems, including combat mechanics, customization options, new pets, and weapons, all designed to deepen player engagement.
Beyond the main quests, the game’s lore is subtly infused into the environment—through NPC dialogues, weapon and material descriptions, and world-building details that evolve gradually. Sydney Hills shared her excitement about planting narrative seeds within current quests, creating a living, breathing world that players can explore and uncover organically. Overall, Soulframe appears poised to blend immersive storytelling with expansive exploration, inviting players into a universe where every detail contributes to a compelling, evolving adventure.
In the upcoming game, players will encounter various points of interest, such as towering structures or quaint villages, each contributing to a rich tapestry of history. These locations will allow players to collect memories, which then populate a journal, gradually forming a comprehensive codex that chronicles the histories of these distinct sites.
When asked about the game's narrative direction, developers clarified that while development is ongoing, there is a central story arc designed to span the entire experience in Midrath. This suggests the possibility of exploring other regions or storylines beyond the initial setting. The storyline remains adaptable, with details evolving as needed. The primary antagonist emerges in the wastes, introduced through the Bear Fable, which also seeds future plot developments, hinting at ongoing narrative expansion.
One of the most intriguing aspects discussed was the departure from traditional skill trees. Instead of a sprawling, tangled web of abilities like those seen in other RPGs, the team is exploring a system inspired by ancient fighting manuals—a martial manual that players can build upon. Players will collect techniques, adding them as pages or scrolls into their manual, allowing for a highly customizable combat style. They can select skills such as parrying or dodging, swapping them in and out to suit their preferred playstyle. This approach aims to provide a flexible, growth-oriented system that encourages experimentation and personalization.
The development team stressed the importance of perfecting this manual system before the game's launch, aiming for completion by year's end. As the manual can expand indefinitely, features like a search function and options to organize or mark favorites are highly anticipated, helping players manage their growing collection of techniques without feeling overwhelmed.
Combat remains a critical aspect of the game’s appeal. Recognizing this, the developers have dedicated significant effort to refining it, especially since early impressions suggested the combat felt rough. Recent updates have focused on making melee encounters more fluid, incorporating advanced techniques like inverse kinematics, motion matching, and ragdoll physics to reduce issues like sliding or clipping. Additionally, the game now supports a diverse array of combat styles, including ranged spells, archery, and sidearms, broadening the scope beyond just melee.
Further enhancing multiplayer engagement, the team is working on expanding pact systems, enabling more varied playstyles and team compositions. This aims to foster a more dynamic and less cookie-cutter experience, emphasizing player choice and customization. Crookes highlighted ongoing efforts to increase armor options and weapon variety, ensuring players have a multitude of ways to customize their characters and strategies, making every playthrough unique and engaging.
The latest updates introduce a versatile mote system, allowing players to tailor their weaponry with specific effects and enhancements. These upgrades are versatile, applicable to both weapons and pact gear, providing a new layer of strategic customization.
Beyond weapon modifications, the game expands personalization options for envoys, including a broader array of hairstyles to choose from. This focus on both combat mechanics and aesthetic choices highlights the evolving depth of Soulframe's design.
If immersive combat and detailed customization resonate with you, now is a prime moment to explore Soulframe’s ongoing development. Be sure to register before Tennocon concludes so you can dive in at your convenience. Perhaps our paths will cross in Midrath someday.
At Tennocon 2025, MJ Guthrie from Mop was on-site, delivering all the exciting news related to Warframe, Soulframe, and the wider gaming community. The event's accommodations were managed by Digital Extremes, who also supported press coverage without influencing our reporting.
Saving souls is the name of the game in Soulframe ! Midrath needs all hands – or arms – on deck to fight back against the corruption of the Ode that blights the people and the land. Healing? Redemption? It’s a fight perfectly suited to MJ Guthrie . Are you in the right Soulframe of Mind to join with her to cleanse the world?
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